The format of our 20 minute long demo was fairly similar to the almost decade old classic. After scaredy-cat Luigi ends up in a haunted mansion, he meets up with Professor E. Gadd, and the odd inventor gives Luigi his repurposed vacuum cleaner, this time the upgraded Poltergust 5000. It’s specially made for sucking up ghosts, which is good because Luigi needs to explore a series of ghost-filled mansions and catch ‘em all, but in a spookier way than Pokemon.
Luigi teleports between Gadd’s lab and the haunting houses using surveillance cameras that digitize and transport Weegee as if he were in Tron. As we took our first steps toward the dimly lit abode, we appreciated how well the team animated Luigi, as each tentative, shaky step communicated how filled with fear the unlikely hero is. When the camera zooms in on Luigi opening a new door, you clearly see a surprising amount of detail in his cartoony design, with graphics easily comparable to the GC original, though that may not sound like much of a complement.
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